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Souleater and Bonecrusher are still powerful effects on their own.
#BATTLEMAGE MAGIC BY MAIL GUIDE LICENSE#
However, Uhlan and Shikari must first acquire the license for Hashmal. Bonecrusher is used by five job classes: Bushi, Machinist, Monk, Shikari and Uhlan. Souleater can be bought for the Bushi, Knight, Monk, Red Battlemage, Uhlan and White Mage job classes. Souleater and Bonecrusher give a controllable means of lowering one's HP, and thus synergize particularly well with Time Battlemage's Balance. The exception to this is Time Battlemage with Black Mage. Time Battlemage with White Mage, for example, has about half the health of most other combinations. Mages in general have low health and high magick and consequently, combinations of Time Battlemage with other mages may be a trade-off between casting efficacy and survivability. Combining Time Battlemage with Bushi also allows the character to wear either mystic or heavy armor to suit their situation, and use crossbows or a katana for both short- and long-range fighting. However, having different characters concentrate on healing and buffing can work better for some of the harder battles, as a single character may struggle to do both due to inefficient MP-regeneration, gambit overload, and simply having to cast a spell every turn. Pairing Time Battlemage with White Mage creates a support character who can use both mystic and heavy armor and short-range and long-range weapons. The Time Battlemage-Black Mage pairing also has a surprisingly solid number of hit points due to the two jobs bypassing each other's Esper unlocks for HP licenses-only 30 HP less than a single-job Knight without Exodus. The access to mystic armor and extra Magick Lores from the Black Mage will improve the Time Magick enemy debuff spells' rate of success.
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Time Battlemage can also pair well with Uhlan or Shikari, creating another strong physical attacker with three Swiftness licenses and solid support abilities, though without the White Magick of the Knight or Monk.Ĭoupling Time Battlemage with Black Mage results in an efficient magic blaster and support unit whose Black Magick-use regenerates MP through the Warmage augment, leaving plenty of MP to cast the Time Magick buffs as needed.
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However, the Monk would have to forego access to Genji Gloves. Pairing Time Battlemage with Monk grants some similar benefits to the Knight pairing, most notable the Monk's White Magick.
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Magick Power affects the hit rate of spells that don't already have perfect hit rate, and thus is relevant for Time Battlemage's Decoy and status-inducing Time Magicks. Because this combination can't equip mystic armor, it's advisable to give it to someone with high natural magick power ( Ashe, Penelo, Vaan). A good combination to use with Time Battlemage is the Knight, as the Time Battlemage's three Swiftness licenses benefit the slow Knight and its magick power makes better use of the Knight's White Magick, making for a strong attacker that still has many support abilities. In The Zodiac Age version, the player can use two license boards for each party member. Its main weapons are severely impacted by certain weather conditions and it has few offensive and recovery spells, as well as low HP. It can switch to several types of swords for a more physical focus and can use all Green Magick spells and has access to numerous augments. It uses the ranged crossbow as its main weapon, and equips heavy armor. Time Battlemage is a magick class, primarily using Time Magicks.
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